{"product_id":"scholarly-articles-for-multiple-view-geometry-in-computer-vision-hartley-zisserman","title":"Scholarly articles for Multiple View Geometry in Computer Vision — Hartley \u0026 Zisserman","description":"\u003cp\u003e\u003cspan color=\"#329cda\" style=\"color: #329cda;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv id=\"productDescription_feature_div\" data-feature-name=\"productDescription\" data-template-name=\"productDescription\" class=\"a-section feature\" data-cel-widget=\"productDescription_feature_div\"\u003e\n\u003cdiv data-a-name=\"tab0\" class=\"a-box a-box-tab a-tab-content productInfoTabContent t-prnt t-full\" role=\"tabpanel\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"a-box-inner\"\u003e\n\u003cdiv id=\"productInfoTabExpander0\" data-a-expander-name=\"tabExpander0\" data-a-expander-collapsed-height=\"500\" class=\"a-expander-collapsed-height a-row a-expander-container a-spacing-base a-expander-partial-collapse-container productInfoTabExpander\"\u003e\n\u003cdiv data-expanded=\"false\" class=\"a-expander-content a-expander-partial-collapse-content\"\u003e\n\u003cdiv id=\"drengr_MobileTabbedDescriptionOverviewContent_feature_div\" class=\"celwidget\" data-feature-name=\"drengr_MobileTabbedDescriptionOverviewContent\" data-csa-c-type=\"widget\" data-csa-c-content-id=\"drengr_MobileTabbedDescriptionOverviewContent\" data-csa-c-slot-id=\"drengr_MobileTabbedDescriptionOverviewContent_feature_div\" data-csa-c-asin=\"\" data-csa-c-is-in-initial-active-row=\"false\" data-cel-widget=\"drengr_MobileTabbedDescriptionOverviewContent_feature_div\" data-csa-c-id=\"5xil9g-qczg69-2dorsg-k6mw2f\"\u003e\u003cspan\u003eA basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Book Lovers BD","offers":[{"title":"Paperback","offer_id":55471481717027,"sku":null,"price":640.0,"currency_code":"BDT","in_stock":true},{"title":"Hardcover","offer_id":55471481749795,"sku":null,"price":770.0,"currency_code":"BDT","in_stock":true},{"title":"eBook","offer_id":55471481782563,"sku":null,"price":150.0,"currency_code":"BDT","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0954\/5872\/2083\/files\/rn-image_picker_lib_temp_0b10455b-e898-404e-b46b-681a976b1f6f.jpg?v=1786699809","url":"https:\/\/www.bookloversbd.shop\/products\/scholarly-articles-for-multiple-view-geometry-in-computer-vision-hartley-zisserman","provider":"Book Lovers BD","version":"1.0","type":"link"}